Second Life hits 100k residents
In amongst all the news about World of Warcraft, we often forget there are other massively multiplayer games that don't revolve around elves and orcs. Virtual world Second Life has been going from strength to strength recently, and even the darker sides of the game (if it can be classed as a game) are interesting rather than insalubrious. Linden Lab started offering basic membership for free last September, and the user base has grown and grown since then, reaching the important milestone of 100,000 registered users.
What's also interesting is that according to Linden Lab, members spend an average of 4 hours a day in the game, showing that for the average user it is becoming something of a
"second life". The economic statistics are also pretty staggering–the fact that Linden allows users to own their intellectual property leads to many users making real-world cash out of the game. Over 515 people made $1000 (in real money) last month alone. It's free to check out, and quite different from other MMOs, so give it a whirl.
"second life". The economic statistics are also pretty staggering–the fact that Linden allows users to own their intellectual property leads to many users making real-world cash out of the game. Over 515 people made $1000 (in real money) last month alone. It's free to check out, and quite different from other MMOs, so give it a whirl.