Hunter Changes in 1.10

No, 1.10 isn't a hunter patch,
but it contains quite a few changes for hunters – though response to them ranges from "nerf" to "bug fix".  An overall list of issues can be found in this thread, but they're summarized below.

  • Scatter shot – shares a cooldown with traps (so no more scatter/feign/trap)
  • Ranged weapons "normalization" – results in a minor decrease in overall DPS (3-5% are the numbers that are being thrown around)
  • A hunter's attacker no longer looses target when the hunter feigns death
  • Traps – are now considered "stealthed" which means they can become visible if someone gets close
  • Diminishing returns – traps are now on diminishing returns (shared with scatter shot)
  • Flared areas are now visible to everyone
  • Beaststalker's set bonuses changed – varying opinions on this

[Fan art by Nicole Chartrand]

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