Super Dodge Ball DS uses NES-style control scheme

Spencer Yip played a little bit of Cho Nekketsu Koukou Kunio-Kun Dodge Ball Bu while waiting for a meeting with publisher Arc System Works in which they discussed things that are infinitely less important than Cho Nekketsu Koukou Kunio-Kun Dodge Ball Bu. For him, it was a few casual minutes of gaming to write up whenever he had time; for us, it would have been a screaming, all-caps, exclamation-point-peppered impressions post, complete with hyperbole about how we were ready to die or whatever. We like Super Dodge Ball is what we're saying. We've liked it since it was a flickery mess on the NES.

Which is why we're just fine with the major revelation in his impressions post– that the game uses the "classic" two-button control scheme found in the NES version. A passes, B throws and catches, and the two together jump. Most importantly, it sounds like super throws are activated in the correct run-then-throw-at-the-right-moment method, rather than some kind of touch screen nonsense. Not that we have anything against the touch screen– we just like our Dodge Ball as is. It turns out that the bottom screen just displays every player's special attack arsenal. Which is a great feature!

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