Yesterday on Massively: November 28, 2007
Happy Thursday, all! As expected, the multiverse took off like a shot now that everyone has either gotten past the turkey leftovers, or just decided to pitch the darned things. We saw some great news about City of Heroes, with Issue 11 dropping, patch notes for EVE, interesting MMO business events from China, Warhammer Online news, and other fabulous stories from all around. Of course, with some good comes some utter crap — like the rundown G4 had panning all MMOs but WoW. In case you missed out on some of the news in the rush of good stories coming down the tubes, here's a quick and dirty recap for you.
Features
- The Daily Grind: Home sweet home
- Gamer Interrupted: Gamers behaving badly
- Cinemassively: "Worth Dying For" released
- One Shots: Enjoy the silence
- As the Worlds Turn: Gluttons for punishment
- Building a better MMOusetrap: Buildings, barrens and beyond (Part 3)
General news
- Age of Conan video all about scary monsters
- Square Enix's next MMO may not be Final Fantasy related
- SOE heading to India
- Warhammer devs explain balancing RvR
- Chinese government developing Virtual World business district
- Megapublisher Shandra sees 66% profit increase
- Turbine picks DX10 Screenshot Contest winners for Week 2
- Big Fish Games reels in MMO developer Thinglefin
- Blizz gallery highlights fun WoW Halloween costumes
EVE Online
- EVE Online: Trinity expansion launching December 5th
- The New York Times finds EVE Online intriguing
- EVE Online: Trinity expansion preliminary patch notes
Tabula Rasa
City of Heroes / City of Villains
- Issue 11: patch notes and known issues
- Cape Radio: a Virtue-ous establishment
- CoX Issue 11 videos: Samuraiko Productions
- CoX: Mender Silos has a puzzle for you
EverQuest II
- Rise of Kunark replaces lore with bore
- Does Rise of Kunark offer enough to keep people playing down the track?
- Extra Legends of Norrath drops, new cards this weekend
Second Life
- Second Life wiki failure
- Windlight – what all the fuss is about
- Double bonus voice maintenance
- This week's patch process not kind to Second Life