Too Human dev diary 2 discusses game theory
The folks at
Silicon Knights have served up the
second video in its
series of
Too Human developer diaries, this time focusing on the company's theory behind game design. The video actually brings in a pair of university professors to discuss the theory behind game design as it relates to film and psychology. Along with these well-versed experts, the Silicon Knights team elaborates on the immersive nature of good video games, noting that they can engage a player on a deeper level than cinema (take that,
Ebert). The diary doesn't really go into exactly
how Too Human will accomplish this, but asserts that the team is attempting to make the best game possible. As Director of Design Hentry Sterchi puts it, "if they pick up the controller and they're smiling, that's the goal." An admirable goal to be sure.