GDC08: Hands almost-on with Puzzle Quest: Galactrix
D3 Publisher's big surprise at GDC this year was the newly rebranded Puzzle Quest: Galactrix, the sci-fi spiritual sequel to the hit Puzzle Quest: Challenge of the Warlords. We weren't able to play the game — we were forced to sit tantalizingly close as we watched the PC version of the game (also coming to DS and Xbox Live Arcade) being demonstrated. The new game explores the question "What if people didn't have souls?" in the medium of match-three puzzle games. No, we don't know what that means either.
Enjoy our gallery of spaceship concept art, screenshots, and this thing, and continue past the break for what gameplay details we could glean from the demo.
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Even more obvious than the difference in setting — which features a power struggle between corporations in space! – is the difference in gameplay. The familiar Tetris/Bejeweled-like well seen in original screens of Galactrix has been replaced by a hexagon, filled with hexagonal gems. Along with this change in orientation come new gameplay systems. Now, depending on whether the match happens in space or on a planet, gravity has variable effects on the movement of pieces. If you're on a planet (and thus subject to that planet's gravity) new pieces will fall down to fill the void left by captured gems (done by matching three in a line, as usual). In space, the pieces will fall in the direction you moved the matched pieces. Winning a match involves matching numbered gems to do damage to the opponent's shield, and then to their ship. The sum of the numbers on these special gems correspond to the amount of damage done to the shields or ship.
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