The Daily Recap

Rogue Signal: The unwritten rules of EVE PvP, part 1
EVE Online is a PvP driven game. It is not merely PvP oriented, nor does it only contain strong PvP overtones. The game, its politics, and its economy, are all controlled by the ever-present PvP that takes place. No matter your path in EVE, you are participating in PvP
Making/Money: My value chains are broken
There's a person out there who claims that all they need to know about business can be learned from World of Warcraft. A fine sentiment, to be sure, but I take issue with its accuracy. Today we are discussing the first of their eleven business topics: value chains – and why they don't work.
How not to review Tabula Rasa
PC Advisor UK recently ran a "expert review" of Tabula Rasa, giving you a wonderful look at the game... up until level 10. Then apparently the reviewer didn't want to play anymore and started to make things up.
Player vs. Everything: What if WoW sold its code base?
I could bore you all today by starting my article with a lengthy story about the pre-history of your beloved MMORPGs, but I'll cut to the important part: Once upon a time there was a little game called DikuMUD. Similar in nature to the popular Dungeons and Dragons tabletop roleplaying game, it quickly took off with the geek crowd and became something of a phenomenon.
EVE Evolved: Controversy brewing over removal of shuttles
On February 20th 2008, EVE Online's economist Dr Eyjo published his fourth quarter economic newsletter for 2007. The newsletter discussed issues ranging from deflation to what ships players use and methods for estimating the total production of EVE

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