The Daily Recap
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FFXI devs adjust Einherjar with accessibility in mind Players have complained that the structure of the battlefield makes it inaccessible and unworthy of the trouble. One of the chief complaints was that new party members could not be introduced into the mix after the progression has begun ... |
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Player vs. Everything: The retention game The conventional wisdom in any service-driven industry is that it's far, far cheaper to retain an existing customer than to recruit a new one. This is especially true in the MMOG industry, where your business model is largely dependent on maintaining a long-term subscriber base. |
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Funcom apologizes for involuntary breast reductions We'll have to be completely honest with you, ever since Jorgen Tharaldsen's famous proclamation,"You'll see titties," the topic of Age of Conan and its famously epic mammaries is one that comes up rather frequently around the Massively offices. |
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Player Consequences: Item Binding Players often feel like they have no control over their favorite MMOs, but the truth is every major design decision is made with them in mind. Developers listen to forums and every complaint and suggestion has a chance of changing the direction a game takes. Player Consequences is a new feature that follows some of the modern trends in MMOs and the player concerns that created them. |
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Massively goes to WAR: Everything you need to know about guilds Warhammer Online's ongoing series of production videos are almost too informative sometimes. For the bloggers at Massively, they pretty much do our job for us. Not that we don't mind taking it easy, but as you've probably gathered right now we really enjoy talking about MMOs. |