Twin Skies at PAX08: How does it look?

Twin Skies, quite frankly, is a gorgeous game. Its stylized graphics could best be described as an oil painting, complete with a brush-stroke feel to the entire atmosphere. Aaron Matthew mentioned that they were going for a concept art look to it, although more polished. The character models, while a bit more stylized and "cartoony" (at this early stage) than their surroundings, had flawlessly smooth animations and movements. This is all thanks to a lower polygon count, which Matthew says was designed to accommodate lower system requirements.

The reason we could sit and play a game that is only three months into development is partially thanks to the BigWorld Engine that Twin Skies utilizes. This allows the developers to focus on game design, innovation and creativity rather than the core technology development.

Ok, it looks great, but how does it play?>>

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