Warlords of Draenor: Tanaan Jungle introduction
While I'm not about to spoil everything under the sun in regards to this experience, I did want to review Tanaan as it stands so far on the beta. The latest beta build has fixed many missing textures, as well as adding some new ones — but the story has by and large stayed exactly the same. So what's it like, playing through this experience? Read on to find out — and if you'd just like some idea of what the Tanaan experience looks like, check out the included gallery.
Please note: Both the gallery and the following post will contain some spoilers for Warlords of Draenor. If you're avoiding spoilers, don't click!
We don't exactly know how we're going to get to Draenor just yet. On the beta, players simply talk to an oversized version of Khadgar, conveniently located in both faction capital cities, and he just teleports players in. There should be far more context in the actual live release, as far as that goes. But first impressions, after Khadgar's convenient teleport? The Dark Portal is huge. Comparable to the size of the one located in Outland, and maybe even a little larger than that. The skies are suitably red and foreboding, and the steps of the Dark Portal contain piles upon piles of very, very angry orcs.
But that's really just the beginning to it all. Players have to deactivate the Dark Portal before any of the Iron Horde forces can break through to the other side ... and what you have to do to accomplish this task is quite possibly one of the most dubious actions you will ever take in this game, something that will surely come back to haunt you at some point later in the expansion. Once the Dark Portal is deactivated, the chase is on to find some semblance of safety, preferably far, far away from the Iron Horde. Progress through these areas is honestly a lot faster than I would have originally surmised — the introduction may take an hour, but it really doesn't feel like that long at all.
What don't you have? Profession trainers, vendors, or anything remotely resembling support. Rather than being a hindrance to the process, it honestly kind of helps the whole thing along, from a tone standpoint. There's an intense feeling of desperation involved in the whole introduction, but it doesn't quite have the context built in as far as Azeroth is concerned, just yet. I have a feeling that once we see whatever world event that kicks off Warlords, it will all fall into place.
I have to say the Tanaan introduction works far, far better than anything we've seen before, as far as introductory experiences in every expansion to date — Mists included. You really get a sense of what exactly we're up against, a feeling of perpetual danger, and a far clearer idea of what the Warlords expansion is all about. We didn't really have that with prior expansions. Mists gave us an introduction to Pandaria that slowly had us dipping our toes in the lost continent of Pandaria and its rich history — Warlords is a stark contrast in which we are thrown into the fray with little warning or knowledge pf what to expect.
In this way, we're all on equally shaky footing, here — whether you're a seasoned veteran of WoW, or someone who is picking up the game for the first time and starting out with a brand-new level 90. For more screenshots of Tanaan, be sure to check out the gallery — and keep an eye on the site for more zone reviews as the beta progresses.


