Warlords of Draenor: Rogues and the return of Griftah
Griftah, the wily troll who sells items of questionable value to players, has been a fixture in the game since Burning Crusade, where he underwent his own strange little storyline of being caught, punished, and allowed back into Shattrath City. Since then, he's been seen here and there in game — but never in the kind of entertaining scope and capacity he had back in Burning Crusade. So what do rogues, fun factor, and everyone's favorite con artist troll have in common? Plenty, in the upcoming expansion.
The whistle summons none other than Griftah. I guess this answers the question of where all those Tikbalang Wards and Talismans of True Treasure Tracking came from. In exchange for your goods, he'll fork over Dingy Iron Coins, which collect in your Currency tab but otherwise appear to serve no purpose at all. But here's the catch — Griftah would like the Dingy Iron Coins back again, once you've collected enough of them. Why? I have absolutely no idea, and Griftah goes out of his way to point out that yes, this makes very little sense, but "it be complicated, mon."
Collect 1,000 Dingy Iron Coins by pickpocketing mobs, using your whistle and fencing your goods, and you'll get 250g. This appears to be a repeatable, weekly quest, but it doesn't seem to be fully implemented on the beta just yet. However, what it really means is this — for rogues, pickpocketing is suddenly a viable secondary source of income. 250 gold isn't a heck of a lot for a weekly haul, but it's better than nothing at all. And pickpocketing, which used to be just for fun, now has more of an incentive behind it.

