Report: The Crew lead designer confident of stable launch
Hasan explained that he harbors confidence because The Crew has "reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time."
Hasan's comments follow a post to the Ubiblog which stated that copies of The Crew were not sent to press in advance due to an assessment of its true experience requiring "thousands and thousands and thousands of players – something that can't be simulated with a handful of devs playing alongside the press."
Bungie mentioned a similar philosophy before it launched Destiny, with review copies being held until the socially-focused shooter's public audience arrived on opening day. Opinions were mixed concerning Destiny's loot-fueled adventure, but at least the push to become top Guardian was a mostly-stable affair.
