Something new under the Sunset at Tale of Tales
The past releases of developer Tales of Tales have often defied recognizable genres, and even avoided conventional principles of what a game is defined to be. Experiences like The Endless Forest, Fatale, and The Path have brushed up against familiar gaming mechanics but never really fully embraced them. In the process, they've been met with critical praise, but more than a little bewilderment from players. Now the team behind the studio, developers Auriea Harvey and Michaël Samyn, are trying something different. "With Sunset we want to explore the possibility of creating an entertaining interactive experience that is not a game (in the very narrow sense of the word). We have tried to do this before but I feel we always failed and we made art instead," Harvey and Samyn tell Joystiq. "But with Sunset we're a lot more purposeful about it. We really want this to work. We believe it is possible to create entertainment in video games that is as accessible as film, books and music. We feel that the traditional competition-based designs of most games are holding this medium back. But because of the relatively esoteric nature of our previous work, I feel we have failed at making a strong case for this. With Sunset we will! Or die trying." Last week, thanks to a crowdfunding campaign on Kickstarter, Sunset will have an opportunity to leave its mark on gamers when it launches in 2015.
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