Colin Torretta

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Stories By Colin Torretta

  • PAX 2008: Insomniac confirms drop-in/drop-out Resistance 2 co-op

    Last weekend at PAX, we sat down with Bryan Intihar, the Community Manager / Hand Model (yes, that is on his business card) for Insomniac to go over Resistance 2. We were able to get some fascinating details about the secretive co-op mode (drop-in/drop-out confirmed!), as well as some interesting story tidbits (evidently this time around, Hale remembers he can talk).To start things off, could you give us a quick rundown of changes from the first Resistance?Sure, there's a lot of course -- but in terms of the campaign we've put a lot more emphasis on Nathan Hale and that comes through in the story and how we're presenting the story. In R1, it was much more of a narrative approach with Rachel Parker telling the story, giving it a third-person feel. This time around it's all about Hale. %Gallery-14773%

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  • PAX 2008 hands-on: Resistance 2

    Out of the many games that Sony was showing off at PAX this year, the one that easily dominated their show booth was Resistance 2. They had 16 stations setup, each linked into the ongoing private beta servers so that expo attendees could get a true taste of 60 player online action. While it was a bit disappointing that Sony wasn't showing off anything from either the single player or co-op portions of the game, it was great being able to try out the actual scope of Resistance 2's multiplayer matches. One of the first things you'll notice when you pick up the controller, is that the controls have been subtly improved. The awkward weapon select wheel and the slight aiming stiffness of the first game have been replaced with a two-weapon system and a considerably more fluid aiming / moving mechanic. While it's still not on par with the tightness of Call of Duty 4's controls, they are much more comfortable now and definitely made running around the level easier.%Gallery-14773%

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